![]() A drone that was shot by a ranged NPC would cause an exception, and afterwards the NPC would become invulnerable. The latest version of SCore also fixes an NPC-related bug with the vanilla drone code. This requires the very latest versions of both SCore (20.6.381.1359) and NPC Core (20.6.01.03). Just put "task=guard" as the text of the pathing cube. But the "guard and return" is a good choice for guard dogs, melee NPCs, or just NPCs that are in places they can easily return to.įor POI designers, you can issue that command to NPCs that spawn into sleeper volumes, using the SCore pathing cube. So if you want things like guard towers, the existing "Stay" commands are probably a better choice. This might leave them unable to get back to their guard positions. ![]() When the command is issued, the NPC will initially go to where you were standing and will face the same direction you were facing (like the "Stay where I am standing" command).īut unlike the "Stay" commands, the NPC will leave its post to attack enemies. If it doesn't die from the fight, the NPC will return to its guard position and resume watch.īe forewarned, NPCs can have a tendency to jump off of high places when they are going after enemies. This command shows as "Guard and return to where I am standing" in the NPC dialog (or "Guard and return here" for companion animals like the fox). ![]() As promised, here are details about the new guard functionality. ![]()
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